Back to our roots; Tribe of Accord tells the story of Adira, a story between a sapient and her Neanderthal mentor long, long ago. We had the pleasure doing all the music cues, design and implementation, and are still working for this gem!
Tribe of Accord is a stunning pixart game about Adira and her companion Torion. We can’t say too much yet, but it is the brain-child of indie-dev Shaun Stone, who also wrote the novel. There will be a dev mini-series soon which we will of course share on the site once it launches!
In total the entire length of all the tracks combined is about 1 hour. Once we can share the Spotify link we’ll post it here, but for now, feel free to listen to these 2 bonus tracks!
Art = work in progress!
Sounddesign with regards to implementation
When it comes to implementation and design there’s quite a bit happening in Wwise. There’s placement, convolution reverbs, busses, dynamic EQ’s, quite a few things happening in quite a few ways. We want the world to feel real and dynamic, even when we are dealing with pixart!
Here is an example run of a bit of mixing in Wwise. What you’ll hear is the music changing dynamically (depending on the amount of enemies for example), environment changes and a couple of sound-designed actions like cutting a tree, firing a bow, opening a satchel, that sort of thing. Have a listen:
We’ve written quite a bit of scores for TOA, you can take a look at one of them here! Tribe of Accord has not been recorded with an orchestra, but instead with solo instrumentalists all over the place: