Here we have an awesome game we’ve been working on for a while; Legatus! Legio XX, Valeria Victrix. We can’t mention any specifics yet, but we can tell you that Daan is especially hyped to work with the Roman legion (he’s obsessed with Romans…). This project contains everything we love and we are ok (and really want haha) to share a bit of work, including some parts of the 45 min. composition with you.
“Legatus: Legio XX Valeria Victrix” (Legatus in short) is a project that’s currently in development and set to release in 2024. Legatus is an RTS about the Roman legion in Britain. Though an RTS, there are quite a few story elements to the game, very useful for Daan and Thijs when it comes to composition and design!
Legatus draws inspiration from history but is not 100% accurate for gameplay purposes.
Story and Music
CUE – Britannia Secunda III: Establishment
In Legatus we follow your story as the adopted son of the fictional character “Cassius Ovidius”. Right before his death you are being send to “Britannia Secunda” to take command of the 20th legion. The legion is in shambles though because of ill management by its former Legatus: “Felix Domitius”.
CUE – Tribunus Laticlavius
Sounddesign and environment
Legatus is a top down strategy game, think AoE meets Total War. We wanted to build a dynamic environment, and had to find ways to bring both diegetic and non-diegetic elements into the mix.
The way we did the environment is whenever the player zooms out from the map the player will hear the legion; since you are playing it’s Legatus and are basically in a tent managing the 20th. When you zoom back in the legion muffles and you’ll hear other environments depending on what you are looking at (carts on a road – spies in a bush – a moving Contubernium – checkpoints – bustling cities etc. etc.)
We see it as focus; you are the Legate and whenever you zoom in on something, you bring it in focus and take it seriously. Whenever you lean back, you’ll be back in camp with the legion bustling begin you.
That being said, there is of course a lot of non-diegetic sounddesign like UI sounds etc. These play independent from the rest of the design.
We unfortunately cannot share any sounddesign at the moment here since we cannot share any of the visual footage yet.